2013年12月30日 星期一 15:43
OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.
Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.
Coverage includes:
Bonus material and sample code are available from the companion Web site, openglsuperbible.com.
Table of Contents
Part I: Foundations
Chapter 1. Introduction
Chapter 2. Our First OpenGL Program
Chapter 3. Following the Pipeline
Chapter 4. Math for 3D Graphics
Chapter 5. Data
Chapter 6. Shaders and Programs
Part II: In Depth
Chapter 7. Vertex Processing and Drawing Commands
Chapter 8. Primitive Processing
Chapter 9. Fragment Processing and the Framebuffer
Chapter 10. Compute Shaders
Chapter 11. Controlling and Monitoring the Pipeline
Part III: In Practice
Chapter 12. Rendering Techniques
Chapter 13. Debugging and Performance Optimization
Chapter 14. Platform Specifics
Appendix A. Further Reading
Appendix B. The SBM File Format
Appendix C. The SuperBible Tools
2013年12月30日 星期一 16:19
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