ebooks  - 讨论区

标题:Game Programming Algorithms and Techniques

2013年12月26日 星期四 10:57

Book Description

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.

Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more.

Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav’s game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on.

Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net.

Coverage includes:

  • Game time management, speed control, and ensuring consistency on diverse hardware
  • Essential 2D graphics techniques for modern mobile gaming
  • Vectors, matrices, and linear algebra for 3D games
  • 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions
  • Handling today’s wide array of digital and analog inputs
  • Sound systems including sound events, 3D audio, and digital signal processing
  • Fundamentals of game physics, including collision detection and numeric integration
  • Cameras: first-person, follow, spline, and more
  • Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning
  • User interfaces including menu systems and heads-up displays
  • Scripting and text-based data files: when, how, and where to use them
  • Basics of networked games including protocols and network topology

Table of Contents
Chapter 1. Game Programming Overview
Chapter 2. 2D Graphics
Chapter 3. Linear Algebra for Games
Chapter 4. 3D Graphics
Chapter 5. Input
Chapter 6. Sound
Chapter 7. Physics
Chapter 8. Cameras
Chapter 9. Artificial Intelligence
Chapter 10. User Interfaces
Chapter 11. Scripting Languages and Data Formats
Chapter 12. Networked Games
Chapter 13. Sample Game: Side-Scroller for iOS
Chapter 14. Sample Game: Tower Defense for PC/Mac

Appendix A. Answers to Review Questions
Appendix B. Useful Tools for Programmers

Book Details

  • Paperback: 352 pages
  • Publisher: Addison-Wesley Professional (December 2013)
  • Language: English
  • ISBN-10: 0321940156
  • ISBN-13: 978-0321940155

2013年12月26日 星期四 11:12

链接:http://pan.baidu.com/s/1kTDgtRx 密码:jug6

如下红色区域有误,请重新填写。

    你的回复:

    请 登录 后回复。还没有在Zeuux哲思注册吗?现在 注册 !

    Zeuux © 2024

    京ICP备05028076号