2013年12月26日 星期四 10:57
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more.
Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav’s game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on.
Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net.
Coverage includes:
Table of Contents
Chapter 1. Game Programming Overview
Chapter 2. 2D Graphics
Chapter 3. Linear Algebra for Games
Chapter 4. 3D Graphics
Chapter 5. Input
Chapter 6. Sound
Chapter 7. Physics
Chapter 8. Cameras
Chapter 9. Artificial Intelligence
Chapter 10. User Interfaces
Chapter 11. Scripting Languages and Data Formats
Chapter 12. Networked Games
Chapter 13. Sample Game: Side-Scroller for iOS
Chapter 14. Sample Game: Tower Defense for PC/Mac
Appendix A. Answers to Review Questions
Appendix B. Useful Tools for Programmers
2013年12月26日 星期四 11:12
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